When I was interning at Prezence, I was lucky enough to work on a game for the pop artist Estelle. I hadn’t been at the company for a week when I had to work over a long bank holiday weekend to get the designs for the games finished to make the deadline. The project was a baptism of fire, but it was the beginning of my work ethic kicking in and the designs looks very nice for the time I had to do them in.